Reona Takahashi, Representative of LeonaSoftware, contributed a chapter on China's game market, particularly its indie game sector, to Famitsu Game White Paper 2026, published by Kadokawa ASCII Research Laboratories on August 6, 2026. This marks his third consecutive year as a contributor, beginning with the 2024 edition.
Exploring China's Game Market and Indie Game Trends
Famitsu Game White Paper is an annual industry report that compiles statistical data, consumer surveys, and industry trends covering the Japanese and global gaming markets.
Takahashi has contributed analysis of China's game market since the 2024 edition. This year's chapter once again examines developments in the Chinese gaming industry, with a particular focus on indie games.
Operating in both Japan and China, LeonaSoftware engages in game development and international market expansion support while maintaining close relationships with local game companies and indie developers. Contributing to the report provides an opportunity to share insights gained through these activities with the Japanese gaming industry.
Global Gaming Market Exceeds 32 Trillion Yen
According to Famitsu Game White Paper 2026, the global game content market reached 32.1024 trillion yen in 2025, an increase of 3.5% year over year. Japan's domestic game content market also grew by 8.0% to 2.5885 trillion yen.
In addition to traditional market statistics and regional analyses, this edition features research on emerging developments in the gaming industry, including generative AI in game development, Roblox, and multiplayer casual games.
Although the global gaming market continues to expand, many market analysts believe the industry has entered a mature phase. However, the gaming industry has continually evolved through the emergence of new technologies, platforms, and ways to play.
Drawing on its long history of observing the gaming market, Famitsu Game White Paper conveys an encouraging perspective: the changes we are witnessing today are another chapter in the ongoing evolution of the gaming industry.
Understanding the Evolution of the Gaming Industry
Spanning 392 pages, Famitsu Game White Paper 2026 provides extensive analysis of gaming markets in Japan and around the world. Although relatively expensive as a specialized industry reference, it offers valuable information for game companies, research institutions, and educational organizations.
LeonaSoftware will continue sharing insights into China's gaming market, monitoring changes across the industry, and strengthening connections between game developers and companies in Japan and China.